Saturday, 22 January 2011

Narrative: Characters Turnarounds

I have to apologise from my lack of information on this blog, but the last 2 weeks have been so hectic trying to finish this project. The bad news is that we could not finish the final version of the trailer in time, however we put together something similar to what the trailer would look like, which will be completed very shortly.

For now, I will treat you with the turnarounds for our 7 characters, featuring in the animation. Fully Modelled, Rigged, Skinned and Textured.

Hope you like!!



Space Man ( Invisible Cannibals)



Modelling: Ethan Shilling
Skinning: Ethan Shilling
Rigging: Shahbir Hameed
Texturing: Ruben Martins





The Scientist



Modelling: Ethan Shilling
Skinning: Ethan Shilling
Rigging: Shahbir Hameed
Texturing: Ruben Martins





The General



Modelling: Shahbir Hameed
Skinning: Ruben Martins
Rigging: Shahbir Hameed
Texturing: Ruben Martins




The Assistant



Modelling: Ruben Martins
Skinning: Ruben Martins
Rigging: Shahbir Hameed
Texturing: Ruben Martins





The Soldier



Modelling: Ethan Shilling
Skinning: Ruben Martins
Rigging: Shahbir Hameed
Texturing: Ruben Martins





The Generic Male


Modelling: Shahbir Hameed
Skinning: Ethan Shilling
Rigging: Shahbir Hameed
Texturing: Ruben Martins




The Generic Female




Modelling: Ruben Martins
Skinning: Ruben Martins
Rigging: Shahbir Hameed
Texturing: Ruben Martins





A special thanks to Ethan Shilling ( AFlockofPixels), who professionally made this turnarounds.

Wednesday, 12 January 2011

Narrative: Miniature Park Modelling

Having the metropolis miniature set done, I moved onto the next and last miniature model the park, once again based on a concept art I have done and story boards done by my colleague Ethan, I was  able to place the cameras and model the set around them. This set also features trees, although not firstly intended, I  have used paint effects customised with my own texture, so the tree is a customised cheap tree. also the models of the buildings are the same of the other set to build consistency in the metropolis design.



**EDIT

After Speaking to Ethan, he pointed that maybe the park should be a more enclosed setting, So I suggested to to bring the trees closer, although not looking exactly the Hyde park, the setting is perfect for our animation,.

Miniature Park Shot 1


 Miniature Park Shot 2




Miniature Park Shot 1



Miniature Park Shot 2




To come next the life-size park with life size trees needs to be assembled, and some quick environments for the pursuit scenes, apart from that set modelling is done and I'm off to texturing at last!

Tuesday, 11 January 2011

Narrative: Retro-Futuristic London Modelling

So as promised I present you the the first miniature set modelled and placed, based on my concept art I have done a while back I present you the model of the futuristic London.


Camera- 1st Shot- Establishing Shot




Camera- 2nd Shot




Camera 2nd Shot- Tunnel w/ miniature people




Camera 3rd Shot- Car Turning Mechanism


So here are the 3 camera shots we will show in the trailer, however the animation of the cars is still needed. 

As a note we have also received some new voice over for the animation, in which the group thinks it will better fit the animation, wait and see!!

Now onto the making of the miniature park!

Narrative: Various Props Modelling

In our Studio Project, we have been extremely busy the last couple of days, to try to get the this animation out there! While I was concentrated on Set Modelling, my colleagues had other tasks, Ethan in the animation part, working exhaustively to create motion into the characters  and Shahbir getting the facial rigs ready so the characters can speak and have emotions. This is my excuse in which i havent been able to post updates on the blog, however to treat the followers out there I have some pictures of the models I have been doing.

To begin with is the long-awaited soldiers gun, for a few weeks the soldier wasn't able to combat the threat from the Invisible Cannibals, though with a little upgrade provided from me he is not able to face them.


Soldier Gun Model


To add to the model I have also created a control to move the gun around or even being thrown out and on the same control is a trigger attribute which moves the trigger for a shooting animation. With so many controls I have been creating lately, I dont doubt that someday my colleagues will call me a control freak... CONTROLS!!

The next on the list was the the props to add to the park, they will only serve to populate the life-size set of the park which I'm working on. So for this purpose I create some lamp post, some bins and some benches, this model, however didnt come from my head they were all based on designs I researched, and which will serve me as reference for texturing it.


Park Props Models


Park Props Models UV mapped



Lastly, it comes the main reason I have been so entertained with maya lately, I have been creating the miniature metropolis, however before placing the items I created them separately, then I would have a kind of store and could buy whatever I liked to the metropolis set. Being a miniature set it wont receive much detail,  however everything was UV mapped so I can create a hand made texture. 


Metropolis Props Models


Metropolis Props Models



The list for this miniature set is almost endless, I can remember I have done the 9 types of buildings, the huge bridge, the 2 variations of people's bridge, a car turner, I have created some miniature people based on the generic male model, roads, etc. 

And yet to come is the big surprise the final set all assembled together. Do not worry I will delivered while it is hot.

Friday, 7 January 2011

Narrative: Laboratory Modelling

On the last couple of days I have been busy modelling the sets for our animation at B3D Studios, after getting some done, where my colleague Aflockofpixels started to animate on, I carried on creating the rest. Next on the list was the Lab where the 3 members of the cast will firstly reveal the Invisible Spaceman. So without anymore talking I present you the lab. 

Laboratory Modelled


Firstly is the model of the lab untextured, where I have added the a few props, such as the computer on the desk based on a 1st gaming console, or the tall computer based on the first tape recorders, also I've added a lamp on the top which can be used as a light source, for that purpose I have added a simple control where the lamp rotates if the camera changes.  



This picture shows the set UV mapped and ready for texturing ! :)

As well as the Lab, I have create a small scene in the beginning of the trailer where the space-station commander presses the emergency button, something really simple. Here is the set:


For this set I have created a simple cockpit and then added the button, which has a control to be pressed for animation.
 A  really simple Set to do but crucial for the few seconds it holds in the trailer.


Now onto the outdoor scenes

Monday, 3 January 2011

Narrative: Tank Interior Modelling

Today, I have taken a previously modelled set by my Studio colleague Shahbir and added some more details, as well as UV mapping the overall set, ready to be animated. in this scene one of our soldiers will be dragged out of the set by the Invisible Cannibal. I have seen part of the animation that my colleague Aflockofpixels is doing and it looks very promising so await and see!!
For now here is the set finished!

Tank Interior Model



Tank Interior UV Mapped

Narrative: Space-station Interior Modelling

After getting the desk ready, so my colleagues can start animate on the set, I commenced to model another environment- the Space-station Interior- based fully on a concept art I have done previously, it prove enjoyable to get back to modelling environment however time consuming when laying out the UVS to apply textures. As you may see the model looks very similar to the concept art, where I have also added the interior of the dorms, or at least the wall you can see.

The Initial Concept Art


Untextured Modelled


 UV mapped


As I mentioned in the beginning of this post this scene can now be animated, but also textured, leaving us only the rendering to do. A backdrop will also be added on the set as the back of the corridor can be seen.

For another scene in the Space-station, i had to create an alarm, which will alert the people in the Space-station. I have added a couple of the models already on the Space-Station Interior, however I created a whole new scene where you can possibly render without all the extra geometry of this scene.


Alarm Model with cap


Alarm Model without cap


Alarm model UV mapped



For this alarm, based on the 1950's police sirens, I have also added a control which will be easier to animate, where the overall inside will rotate in one axis, by merely having an attribute on the mesh group controlling it. 

Now onto the other environments!