Today, I spoke to Alan and he helped me with my "shopping list" ( all the questions I had). He directed me to actual rig and skin a mushroom and, and create a growth out of it, despite taking more time than only using a series of blendshapes, it actually works better, as you can apply mush more variation.
Here's is the new and final version to add to my animation, I added a quite dramatic jiggle in the end so when the camera is close it will emphasize its strength on growth.
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