In this character, I have used the same rigging set-up, that I did with the Erich Zann Characters, with a variation of rigs in both arms. However, I have been learning a bit more advanced rigging where I am able to use squash and stretch features.
As I feel more confident, I also can begin customise my own rigging set up, where I will vary the rigging according to what characters are or do.
Here is a couple of pictures showing the different rigs: when the character pipeline is finished I will be sharing a few videos testing the rigging, skinning and cloth simulation.
FK Rig IK Rig
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