Wednesday, 11 April 2012

Major Project: Olivier, the Patissier, Character Textured

With a few days off this week, I carried on texturing the character. As the head was already textured and shaded I moved onto texturing the body, and turn the horrible grey template shader into a character which is vivid and alive.

For the body, I have used the same approach by baking the ambient occlusion maps of the high poly version, I began to to paint it referencing to the actual high poly version. this allowed me to add extra detail onto the low poly version and emphasize the normal map already created.

So here is the character fully textured.





 


Now onto rigging!!!

8 comments:

tutorphil said...

he looks great, rubes :)

Ruben Martins said...

Thank you Phil, he is almost bouncing!!

Ruben Martins said...

Thank you Phil, he is almost bouncing!!

Alan Postings said...

Hi Ruben

Looking good. Although don't forget the rim highlights on the shaders. Some of the components look very 'CG'. For example the hat. Rim shader highlights would help to break the shading up.

Ruben Martins said...

I will Alan, this is temporary lighting I want to use hdr lighting.

or at least look into it.

Andriana Laskari said...

Really want to see him come alive now :)

Pixipui said...

Inspiring :)

Ruben Martins said...

than k you all!very good motivators here :)