But firstly I will show any other progress done.
the environment now just needs shaders in some of the objects, and then it is ready to render.
and I have created the initial card for the animation intro.
In terms of animation, I have animated the piping bag bouncing, and blocked Olivier's walk cycle, and I am just tweaking one of the scenes that is already blocked. videos as follow:
2 comments:
hey rubes! I just wonder if the piping bag's bounciness needs further exaggeration? He just seems a bit too turgid to me?
(it's lovely to see Olivier come to life!) :)
i will tweak it further firstly i want to block all the scenes, and then work on them. thank you for the feedback.
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