On my last tutorial with Alan, he also helped work on the animatic, something that I have been struggling with. being more of a choreography/ dancing project, He suggested me to use footage and then edit it onto the animatic, so I could relate the footage with any proposed shots, then I would only have to draw over the actions and substitute the footage with my boards. As soon as the character modelling is done, I will work on the animatic non-stop to resolve that part of the pipeline.
Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts
Wednesday, 21 March 2012
Major Project: Olivier, the Patissier, Character Modelling IV
Hectic is the word to describe my life at the moment, juggling is still going between 3 parts of my life, which is great to gain experience. However, time is scarce and every time I have is to work on any respective work. However, regarding the university project as I was called again to work my commission I have decided to carry on and finish the character model which is pretty much done and just needs minor details such as hair and the hat.
Labels:
3rd Year,
Major project,
Maya,
Modelling
Thursday, 15 March 2012
Major Project: Olivier, the Patissier, Character Modelling II
Lately, my life has been very hectic, juggling university work, my money job, and a newly acquired commission, therefore my lack of posts regarding university work. Although the little activity on here, the university work, has been going ( not as fast as I have wished) but it is going.
One of the great news, is that I have been commissioned to do a design project, unfortunately details can not be shared, it has been a good experience, that is allowing me to know new software, acquiring better design skills with a high standard of quality.
With this commission, something was revealed to me, that i would need to improve the access to my website featuring my work. So i decided to buy a domain for my website, and make the url link more user friendly.
so to visit my website you will only have to type:
One of the great news, is that I have been commissioned to do a design project, unfortunately details can not be shared, it has been a good experience, that is allowing me to know new software, acquiring better design skills with a high standard of quality.
With this commission, something was revealed to me, that i would need to improve the access to my website featuring my work. So i decided to buy a domain for my website, and make the url link more user friendly.
so to visit my website you will only have to type:
With more university related work, I have decided while working on the commission to carry on modelling the character.
so here is the progress:
Legs and Feet
Hands
Labels:
3rd Year,
character,
development,
Major project,
Maya,
Modelling
Wednesday, 7 March 2012
Major Project: Olivier, the Patissier, Character Modelling Began!
Whilst working the storyboards, I began to feel unwell last week, therefore to keep at work as time is always your enemy i decided to work on the first bits of production. by starting to model the character, i opted for a less tiring task while feeling unwell.
So here is the character so far!
So here is the character so far!
In this project, I want to step up in terms of modelling skills therefore while modelling this character have been extra mindful about topology and edge flows.
Now that im feeling better I will move onto finishing the rest of the storyboard while working on the Olivier 3D model.
Labels:
3rd Year,
character,
Major project,
Maya,
Modelling
Thursday, 3 November 2011
The Long Awaited Update
For the past few weeks this blog has been very quiet, mainly because weeks, days have been struggle due to the amount of work I have outside of university. Hopefully from this week forward I will be able to update my followers regularly on how my collaboration is going.
Taking from where I left it. The character was fully designed and ready to be translated into the 3D World. So me and the rest of the colleagues at Atom Pancakes, went on to resolve the story, by creating storyboards in order to tell the story. After numerous attempts on getting an animatic ready. The latest version seems to be working.
So me and the rest at Atom Pancakes decided that I would take on the task to model the character in 3D.
So here is the progress on the character:
Taking from where I left it. The character was fully designed and ready to be translated into the 3D World. So me and the rest of the colleagues at Atom Pancakes, went on to resolve the story, by creating storyboards in order to tell the story. After numerous attempts on getting an animatic ready. The latest version seems to be working.
So me and the rest at Atom Pancakes decided that I would take on the task to model the character in 3D.
So here is the progress on the character:
With the body fully resolved I moved onto modelling the head (the tricky part :))
With this done I moved onto creating the character props, a task that still is being finished.
Thus far, here are the character props.
Butler's Tray
Butler's Bow Tie
Chef's Rolling Pin
Magnifying Glass
More updates to come soon... Stay Tuned!
Labels:
Atom Pancakes,
character,
Modelling
Sunday, 14 August 2011
Robot Pirates Modelling- Sidekick Character
With one character finished I moved onto the next, this time the sidekick character will take shape and despite being the beginning of the journey it is proving to be a fun one. This character unlike the other one has more detail, and small pieces which make him a bit more complete.
So far I have been blocking out his body, although this character wont have much of organic modelling ( not giving room for sculpting), some pieces like the belt will be more detailed.
So far it is like this:
So far I have been blocking out his body, although this character wont have much of organic modelling ( not giving room for sculpting), some pieces like the belt will be more detailed.
So far it is like this:
On a side note, I would like to thank you for the exceptional feedback on the other character. thank you all.
Labels:
Modelling
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