Friday, 18 May 2012

Major Project: Le Patissier, Update VII- Animation

Lately, I have been tweaking the previously blocked scenes, here I leave a mash-up of the scenes I have been working one, I am also in a position to say that rendering is taking place as i write this post, and hopefully this weekend I will be rendering the heavy scene with the patisserie shop.




Jumping scene - Tweaking







Walk-cycle - Tweaking








Commanding- Tweaking





Piping Bag- Tweaking






More to come very soon.

Tuesday, 15 May 2012

Major Project: Le Patissier, Update VI- Animation

Animation is the task I have been doing for the past week or so. Firstly, I decided to block every scene, so i could work from there and polish where needed. So following on the blocking of the scenes, here is:

Blocking: Performance Shot






Blocking: Cherry Shot


 Blocking: Last Shot 2



Cleaning : Walkcycle

 


Friday, 11 May 2012

Major Project: Le Patissier, Update V- Animation

So lately I have been blocking some scenes that will be tweaked next week and rendered at the same time.  For this project as the time is now scarce, i have opted for a new strategy which means I will block all the scenes, and then clean the keyframes and render, further aniamtion tweaks will be done after the project hand -in, like that i will have at least a animation to show and the only thing needed is work on the animation.

However, here is the progress I have done on the animation.

 **EDIT

I completely forgot about posting the opening shot but the camera is now animated.




Jumping Scene








On this scene is only needed when he is already diving which will be a variation of the last pose going in the opposite direction in spiral.

Walk Cycle

I have been doing the walk cycle, and it has been a lot of fun.



Only the blocked poses!

this time around I have been using 'tweenMachine' a plugin script for maya to help with cushioning the poses, easing in and easing out, I think it will be crucial for next week when I do the tweaking.

Finally, and update for the turnaround, I have added the music from the animation on it.


Tuesday, 8 May 2012

Major Project: Le Patissier, Update IV

Here is a quick update to let you know how is the animation going.

But firstly I will show any other progress done.

the environment now just needs shaders in some of the objects, and then it is ready to render.


 and I have created the initial card for the animation intro. 
In terms of animation, I have animated the piping bag bouncing, and blocked Olivier's walk cycle, and I am just tweaking one of the scenes that is already blocked. videos as follow: 





Sunday, 6 May 2012

Major Project: Le Patissier, Update III

This week I have had a very busy schedule, therefore I tried it to plan around my project. With that said I have a few things to show.
Firstly the character turnaround has been rendered, therefore that character can be showcased.



This rendering time was done while I wasnt available to do my project, so I wouldnt waste my time.

Secondly, The environment is getting the its completion, just a few props need to be added onto the main environment.



Yummy!!!! 

Lastly, I have already began animating, where first I have tweaked the piping bag rig so i can have better control and create a more fluid animation. An I the cherry is bouncing!



Next I will move onto animating the Piping bag bouncing and Olivier walking, cannot wait!

Wednesday, 2 May 2012

Major Project: Le Patissier, Update II

So I have moved onto getting the environment finished, and I can say most of the props are now modelled and shaded and ready to be added to the patisserie Environment, however first as animation begins I present you Olivier and his 2 companions, the cherry and the piping bag.


With the beginning of animation, I have also moved into getting some reference for the scenes I am about to animate. to save myself from any embarrassment i will not add the videos but I will add a sneak peek of some of the movements. 


 So with the rest of the environment I have to say that the props that will fit in there are all modeled and only need a bit of shading. Here are a few: 




 And as you can see the on the above shot with Olivier, the 2 companions which will be animated are rigged and ready to be animated. 


More progress will be posted and I move quickly onto animation. Stay Tuned!

Tuesday, 1 May 2012

Major Project: Le Patissier, Update I

After the character, being fully rigged I can move onto animation, however a few other things are left to do before that big task ahead, namely the props and environment modelling, for this task I will be working alongside the animation stage, therefore both tasks move forward accordingly.

Firstly, after some advice from Senior 3D Artist at Recom Farmhouse Kristian, I have improved the textures of Olivier, so it has a bit of more detail on the face.


Moving forward I have also modeled a few more props and the environment, very soon I'm planning to get a light setup ready for the main environment, 'le patisserie.'