Wednesday, 3 October 2012

Sketchbook beginning of October

As a warm up for my next character project, I have carried on sketching animals.

Here is a quick 2 page update on the sketchbook.



More to come!

Learning Zbrush Progress: Insect Tutorial Final


So here is the last post showing the progress on my bug sculpture.
From where I left it last I added a few more details, by using either zspheres or primitives within zbrush. These primitives proved very useful to create a variety of shapes, based on a mesh created.

Firstly, I created reins out of zspheres...


Then added more details... for the saddle.



And finally added a cargo made of zbrush primitives, masked and modified.





More updates on my progress in Zbrush to come soon, as well as other news in my professional life, Stay Tuned...

Tuesday, 25 September 2012

Learning Zbrush Progress IV

Here is a quick update of my learning journey in Zbrush. to my insect model I have added a few more details to make it look more realistic, more believable.

Firstly, I added the mandibles and with power of the zbrush plugin, Subtool Master. I was able to mirror and group it. within the same subtool.

Then I moved onto creating the antennae, where the same technique was used.





Finally, I created a saddle to make the insect rideable. this done by once again by drawing the topology.




Wednesday, 19 September 2012

Sketchbook September- Animals

Two months ago, i bought my first moleskine sketchbook being advised by Ivana for they paper quality. Only now I have been playing with it and getting to the drawing room more often.

So here is a couple of random animal sketches in preparation for my next personal project.



 More drawings coming!

Monday, 17 September 2012

Learning Zbrush - Progress III




Lately, I have been working on my 3D Bug Model which is based on a Digital Tutors tutorial.  From where I left it, with the topology done I began emphasizing on the details. By using a standard brush,  I went over the previously done detail and added extra.





On the top of that, I added more detail such as skin deformation and shell details. By using Alphas, I created a textured brushes to add small fine details.


 

Finally I have also, added the eye balls onto the model, with the help of Subtool Master Plugin, I modeled the eyes and added onto the model as new subtools (on a new layer) so I can choose which layer to sculpt.



Wednesday, 12 September 2012

Learning Zbrush: Progress II

So from where I left the sculpt, I finished the retopology of the mesh and now I'm ready to emphasize on the detail and add some extra one.

Here is a quick update on the model thus far.




Monday, 10 September 2012

Learning Zbrush: Progress