Monday, 14 November 2011

More Props ...

This week at Atom Pancakes I have decided to get the modelling stage out of the way, therefore I took on any leftover model and finished ready for scaling and texturing.
Note that most of these props were already started by my colleague Ethan, So i tweaked them and laid out the UVS.

Cup Trophy



Cup Trophy UVs



Pencil Sharpener



Pencil Sharpener UVs



Pot Plant (Dynamics Simulation Still to come)



Shield Trophy



Shield Trophy UVs


With this left the last prop needed is the burnt hair on our character, that will need to be modelled and then sculpted. 

Tuesday, 8 November 2011

Atom Pancakes Project-Final Chapter- Progress

Last week, the task was primarily model the character and lay out its Uvs, with that finished my task for the past week was to model the character props, a set of props that will be  close and parented to the character, and that going to be animated.

Although I may post some repetitions this are the props i have been working on.



Butler's Tie Bow



Butler's Tray



Magnifying Glass



Chef's Rolling Pin with Breakable Rigged Extra



Burnt Moustache


Chef's Hat


Monocle


On this prop I have also created a video showing the whole system of the string working, as we move the monocle glass the string will follow. 


Thursday, 3 November 2011

The Long Awaited Update

For the past few weeks this blog has been very quiet, mainly because weeks, days have been struggle due to the amount of work I have outside of university. Hopefully from this week forward I will be able to update my followers regularly on how my collaboration is going.

Taking from where I left it. The character was fully designed and ready to be translated into the 3D World. So me and the rest of the colleagues at Atom Pancakes, went on to resolve the story, by creating storyboards in order to tell the story. After numerous attempts on getting an animatic ready. The latest version seems to be working.


So me and the rest at Atom Pancakes decided that I would take on the task to model the character in 3D.
So here is the progress on the character:













With the body fully resolved I moved onto modelling the head (the tricky part :))













With this done I moved onto creating the character props, a task that still is being finished. 
Thus far, here are the character props.  

Butler's Tray



Butler's Bow Tie


 Chef's Rolling Pin



Magnifying Glass



More updates to come soon... Stay Tuned!

Wednesday, 28 September 2011

Character: Arthur Winters- Character Additional Information

Last week, we had our first creative tutorial with Alan, and though I was not able to be present, the studio filled me in with the feedback he gave about the story and character. Overall the story it is going the right way and we began to storyboard it. We have also took some interesting ideas that Alan suggested and definitely we are incorporating them in the story.

For that matter, additional information on the character was needed. With the new elements integrated in the story. Instead of having 2d motion graphics to play out the daydream sequences, we are actually doing them in 3D, as well as changing the content of each one of them. On this new idea, the character will try to find who is the murderer, therefore he will in his thought sequence play out possible suspects. By getting a few props and acting like them.


Additional Suspect Sheet



Also we though of adding an extra gag in the after credits sequence, where we will see the character burnt and beginning to write something rather different. 



This definitely will allow us to work more on character animation, as we will have more scenes to play with.