Tuesday 14 December 2010

Maya Tutorials: Character UV Mapping and Joint Placement

As promised on the previous post, here is the progress of the Character Pipeline Tutorial, After finishing the modelling stage, new and unfamiliar places appear, such as UV Mapping and Joint Placement as well as Skinning, however as time goes by and as I have to apply the same skills onto the narrative characters, and better enforce my knowledge on them.

So here is the UV Mapping:



UV Layouts



UV Map



The joints were placed: 


Joint Placement





Support: Joint Placement Guide Planes


And now onto the Skinning!!

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