Tuesday, 20 December 2011

Busy Times at Atom Pancakes Studio

Lately, At Atom Pancakes I have been with my fingers in many pies, as we trying to finalise production and set everything to render. As I said I have mentioned in charge of some more scenes to animate, painting the background matte paintings and testing dynamics such as smoke and fire.

Animation




Butler Scene

Firstly, I tweaked the butler scene on the laughing jumps, I have made them just so they are more subtle and are a movement around the chest area rather than the pelvis.




On this scene, I just have to animate the props, such as the tray, the ice cube and the drink mesh. Apart from that, it is ready for rendering.

I am also animating other scenes, at the moment they are at the blocking out stages. but they will be finished as soon as possible.


Prepare Scene



Progress 1



Progress 2



Also I have blocked the investigation scene, but it is not uploaded yet. 


Test Dynamics

I have been playing around with dynamics, in order to get a smoke effect for the burning paper. after fiddling around I came to something that seems to be the right track. further tweaks will be on the particle size, colour, turbulence and conserve attributes.






Matte Paintings

As I said I have been working on the matte paintings for the interior and exterior environment. I have tried to conserve the painterly style.

Outside Matte Painting




Interior Night Matte Painting


Interior Day Matte Painting



Note that this not Moon or Sun on the Matte Paintings, it is because I have created them separately, in which I will render and animate in AE. 


It is all for now, more updates coming soon... Stay Tuned


Sunday, 18 December 2011

Cigarette Smoke Dynamic Test

Lately, I have been also testing some effects for our animation, after following a tutorial, i was able to play around and create cigarette smoke. Here is the test:




Wednesday, 14 December 2011

Animation at Atom Pancakes II

So animation continues at Atom Pancakes, I decided to carry on tweaking the Butler Scene, and I have to say it is almost ready for rendering, It still needs some secondary animation.


Butler Reveal Scene Animation Progress 8 (Close-up)


Butler Reveal Scene Animation Progress 8


I have also began blocking the Investigation Scene, and I will post a playblast soon.

On a side note, I am also in charge of getting the dream sequence environment ready for rendering, so today I took some time to to set it up with lighting and also playing around with the background.



We opted to go for a simpler set up where we will have the character fully lit, and the body, laying on the floor under the spotlight.  
For the space not look so empty, we will add a few effects, in this case some particle travelling between the character and the black space. they will be the pattern of the room.


Just like shown on this render.


Tuesday, 13 December 2011

Animation at Atom Pancakes I

So Animation begins!! and how exciting it is! At Atom Pancakes I was assigned to animate a few scenes for the following weeks, i will be blocking, animating and tweaking them.


Reveal Butler Animation (Progress 1)



Reveal Butler Animation (Progress 2)



Reveal Butler Animation (Progress 3)



Reveal Butler Animation (Progress 4)



Reveal Butler Animation (Progress 5)




Still a bit to tweak

Wednesday, 7 December 2011

Dream Sequence Light Tests

With animation already starting and some minor tweaks to do in either the rig or the environment, I had some time to explore lighting,therefore I have began doing some light tests on the dream environment. this environment is still in choosing stages.
Firstly, we were thinking of having a total blank space, then adding the environment with a spotlight focusing on the character, and also we thought of having the environment, but with no textures in it.

Here are some light tests I have done with the main different ideas:


BLANK Space



 Render With Default Light Set up




Render With Default Light Set up + Ambient Light 0.4



Render With Default Light Set up + Ambient Light (Range)





 Render With Default Light Set up + Ambient Light 0.5


Night Time With Spotlight



Tuesday, 6 December 2011

The Final Chapter is Coming Soon...



Follow our official blog for all the progress at:




Or our Facebook page or twitter at: (respectively)





More updates will land on here very soon! 

Keep Tuned!

Monday, 5 December 2011

Props texturing


Last week, after finishing to modelling and scale all the props, I began texturing. A task that me and Jordan were assigned to do, with many props to texture the list was split and the workload eased. To keep consistence on the texture work, we followed the art direction influence map and any previous texture work on the character.
So here is the props that`I was assigned to texture.

Typewriter 





Butler Set



Chef Set


Maid's Dagger 


Cigarette and Match


Lamp



Magnifying Glass



Pencil Sharpener


Pencils


Pot Plant



Trophies

Monday, 14 November 2011

More Props ...

This week at Atom Pancakes I have decided to get the modelling stage out of the way, therefore I took on any leftover model and finished ready for scaling and texturing.
Note that most of these props were already started by my colleague Ethan, So i tweaked them and laid out the UVS.

Cup Trophy



Cup Trophy UVs



Pencil Sharpener



Pencil Sharpener UVs



Pot Plant (Dynamics Simulation Still to come)



Shield Trophy



Shield Trophy UVs


With this left the last prop needed is the burnt hair on our character, that will need to be modelled and then sculpted. 

Tuesday, 8 November 2011

Atom Pancakes Project-Final Chapter- Progress

Last week, the task was primarily model the character and lay out its Uvs, with that finished my task for the past week was to model the character props, a set of props that will be  close and parented to the character, and that going to be animated.

Although I may post some repetitions this are the props i have been working on.



Butler's Tie Bow



Butler's Tray



Magnifying Glass



Chef's Rolling Pin with Breakable Rigged Extra



Burnt Moustache


Chef's Hat


Monocle


On this prop I have also created a video showing the whole system of the string working, as we move the monocle glass the string will follow. 


Thursday, 3 November 2011

The Long Awaited Update

For the past few weeks this blog has been very quiet, mainly because weeks, days have been struggle due to the amount of work I have outside of university. Hopefully from this week forward I will be able to update my followers regularly on how my collaboration is going.

Taking from where I left it. The character was fully designed and ready to be translated into the 3D World. So me and the rest of the colleagues at Atom Pancakes, went on to resolve the story, by creating storyboards in order to tell the story. After numerous attempts on getting an animatic ready. The latest version seems to be working.


So me and the rest at Atom Pancakes decided that I would take on the task to model the character in 3D.
So here is the progress on the character:













With the body fully resolved I moved onto modelling the head (the tricky part :))













With this done I moved onto creating the character props, a task that still is being finished. 
Thus far, here are the character props.  

Butler's Tray



Butler's Bow Tie


 Chef's Rolling Pin



Magnifying Glass



More updates to come soon... Stay Tuned!