Here is a quick update on my Robot Pirate character, rigging is past and what is left to do now is a quick facial rigging to enable the character to smile, and the long task of texturing it. I have started both task and I'm working simultaneously on them, while I created a set-up to begin sculpting the blend-shapes, i have also started to block out colours for the character.
As you can see the character's clothes changed, this was due some previous feedback I have received when designing the character. Character Designer, Justin Wyatt suggested me to vary his colour from the the villain and sidekick colours therefore the blue now comes to play. I do think is working as blue and yellow are two complementary colours.
This is the 1st step of many as I will revisit and apply more passes on this character, a texture pass and retouch pass ( final touches) and dirt pass. Without forgetting the normal and the specular maps.
EDIT**
After a misshapen yesterday, where I deleted the previous blocked out colours, I restart to block colours however this time I took some advice and did a variation for the cloth which follows the original design better. I have to agree that the red colour fits the character better, however I will do also 2 variations when I model the villain.