After getting the character textured, I moved onto creating the eye controls and I'm happy to say that I was able to make it even though it was slightly different. After giving the character a change to look more alive, I began rendering the turnaround, so while its rendering I leave here a sneak peek shot of the character posed :)
**EDIT:
Here is a version of the character where ambient occlusion was added, it gives more depth to the model making it stand out more in 3D.
To this picture I will add a occlusion pass on the final render turnaround. Enjoy !!
6 comments:
Oh wow! It's been great watching this come together and he looks great! Nice work! :D
thank you, the finishing line in terms of character pipeline is close. though i will work on the rest of them.
how is your characters coming along?? i have seen you made some progress on ursula, the changes you are making are moving the design forward no doubt
Good luck !
Yeah it's coming along well now! She's almost finished body-shape wise but there's still lots to be done, thanks for asking!
It's really great being able to see other people's characters come alive though. It gives me hope for the future! :D
designing characters is all about changing, and trial and error, but always fun to do , i will get on the drawing board for my next project really soon...
happy that I can inspire! :)
Haha he's looking pretty cool :D. Look forward to seeing him animated :)
Thank you Charlotte!
he will first i will do the other characters though !
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