But enough of chatting and lets get the work done.
As I mentioned before, the idea i'm taking forth is the one with the italian restaurant, basically where the pepper mil will spoil the customer's food.
Script
Act one
(Throughout the whole animation an italian opera will be playing, song and artist not defined until the moment)
It all starts with a shot of the table where all the condiments and other objects will be. Being these objects, the pepper mill, a olive oil bottle, Italian bread, olives and Parmesan cheese, as well I'll be adding a set of menus with a typical name for a Italian Restaurant to set us in the place quickly.
Act two
(On this table, the objects will get life and start to act, mainly the pepper mill.)
(focusing on the objects table)
We hear the waiter serving the table starting by asking if they would like any bread or olives, the customer replies affirmatively
so the waiter approaches the table and gets the bread and olives, and it starts the "pick me" game.
On one side, we hear the waiter serving the table asking if the customer wants Olive Oil, the customer replies yes ,on the other side, we see the pepper mill trying to grab some attention by moving around and jumping.
After, the waiter asks a similar question, if the customer's would like some Parmesan Cheese. the pepper mill hearing that decides to grab once again the attention by jumping and making some "grounding" noises.
Finally the waiter approaches the table once more to ask the igniting question, if the customers would like some fresh pepper. The pepper mill hearing that starts to get excited and as just like a soldier is ready for action, our pepper mill is also ready to season the food.
For the last time, the waiter reaches the table to get the pepper mill.
On the way to the table, the pepper mill builds his excitement, and when arrives he starts to perform his "job".
(the previous music now intensifies and is louder)
Seasoning food gives an ecstatic and joyful feeling and the pepper mill seasons and seasons ecstatically the food without stopping creating a cloud of dust that occupies the whole screen, while this is happening we can hear people sneezing and coughing.
Act three
When the cloud of dust finally settles, we are presented with a tableau-vivant, of the table with the pepper standing in the centre and on both sides we can see these 2 Italian dishes heavily seasoned.
Act one
(Throughout the whole animation an italian opera will be playing, song and artist not defined until the moment)
It all starts with a shot of the table where all the condiments and other objects will be. Being these objects, the pepper mill, a olive oil bottle, Italian bread, olives and Parmesan cheese, as well I'll be adding a set of menus with a typical name for a Italian Restaurant to set us in the place quickly.
Act two
(On this table, the objects will get life and start to act, mainly the pepper mill.)
(focusing on the objects table)
We hear the waiter serving the table starting by asking if they would like any bread or olives, the customer replies affirmatively
so the waiter approaches the table and gets the bread and olives, and it starts the "pick me" game.
On one side, we hear the waiter serving the table asking if the customer wants Olive Oil, the customer replies yes ,on the other side, we see the pepper mill trying to grab some attention by moving around and jumping.
After, the waiter asks a similar question, if the customer's would like some Parmesan Cheese. the pepper mill hearing that decides to grab once again the attention by jumping and making some "grounding" noises.
Finally the waiter approaches the table once more to ask the igniting question, if the customers would like some fresh pepper. The pepper mill hearing that starts to get excited and as just like a soldier is ready for action, our pepper mill is also ready to season the food.
For the last time, the waiter reaches the table to get the pepper mill.
On the way to the table, the pepper mill builds his excitement, and when arrives he starts to perform his "job".
(the previous music now intensifies and is louder)
Seasoning food gives an ecstatic and joyful feeling and the pepper mill seasons and seasons ecstatically the food without stopping creating a cloud of dust that occupies the whole screen, while this is happening we can hear people sneezing and coughing.
Act three
When the cloud of dust finally settles, we are presented with a tableau-vivant, of the table with the pepper standing in the centre and on both sides we can see these 2 Italian dishes heavily seasoned.
2 comments:
Evening Rubes,
Everything is good here - except I think the Act 3 'finish' is weak - this doesn't mean I have a great idea for what it should be instead just yet, I just think it needs more punch - more consequence; it could simply be that, after the pepper has settled, the pepper mill itself begins to sneeze - and does a great big one (cue nice animation of squash and stretch as sneeze builds and builds) until finally he sneezes and all the pepper that get's blown creates the 'fade to black'... Fin!
that is a good idea, I wanted to apply some action on the last act but nothing was occurring. the sneezing action it plays well, because while we hear the sneezing of people when the cloud is up, while he is seasoning. it is cut by a mono sneeze of him when it is settle, and he sneezes and sneezes and blows the pepper settled on plates once again and finishes...
i'll try to develop a bit further that part if it is still a bit shifty.
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