Firstly, I began by creating a couple of silhouettes in one of my new favourite tools Alchemy, and then began to sculpt the inside. I love this method of approaching character design as it gives you freedom to go any way you want without even thinking about some rules of character design, but the most rewarding thing is the happy accidents that happen along the way, which can generate ideas for the final design.
For this character y aim was to create a rather friendly and more generic guy, nothing over the top like the old Erich Zann, however he also has the main points of interest.
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