I decided to create a 'fake wall' not textured, not with the uvs laid out just a plain model to give me the opportunity to create some more 'closed' shadows, meaning that the shadows wont go all the way through the hallway but instead stop when they reach the window or in this case the surface.
So far the scene layout is looking just like a scene produced in a studio, but it will have the reality factor in it.
Scene Layout
No comments:
Post a Comment