So sfter tweaking some geometry on the walls and respective scale of the doors compared to the arch, I was ready to layout the UV's of the hospital walls on my scene.
Everything is laid out and ready to be textured, with a crucial tip by Simon Holland, I will be painting the texture instead of using a texture tile, as I dont want the wall to become too repetitive.
3 comments:
Looking great :). Kinda looks pretty cool with just the UV map on it.
Thank you, Lev...
They are a nightmare to do though !! lol :P
Lol I know. I tend ot find they're the sort of thing one shouldn't think about in deth otherwise they just become confissing
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