Skinning allows the mesh to be bound to the joints and there fore being able to tweak the geometry as it folds. A logical process in which you paint weights on the vertices to deform as you wish. I have to admit I prefer to use the component editor to paint the weights however if any part is more complicated I get the paint brush tool.
So here is the videos of the different parts of the body moving and and deforming normally as a human body would do.
Skinning- Head no Hair
Skinning- Head W/ Hair
Skinning- Torso & Arms
Skinning - Torso & Arms W/ Jacket
Skinning- Hands
Skinning- Legs & Shoes
Now onto the old Erich zann and to fix the viol.
3 comments:
well done, Rubes! He's alive! :D
Yeh! Indeed, cant wait to begin animate before still some rigging and facial rigging, when I do the eye controls he suddenly becomes pretty much like pinochio, scary!!!
Barathi, Here is the link. I have also found the pdf version.
http://depositfiles.com/en/files/69ui04udr
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