So after his tips I had a go in getting more details for the character's face.
Before After
Definitely a big improvement, as now you can see better the ageing and character. more details will be added in the texturing stage, details such as eye wrinkles and liver spots, etc .
Wireframes
Alongside this, I have also corrected the geometry on the body and did some tests with cloth on my character. At the moment as the character don't have any joints to constraint the cloth, it just falls. Later, skinning will solve this problem , though a good test to see how cloth can simulate.
Ooops! Erich Zann
Meanwhile, the latest version of the animatic is on its way. Yesterday I found myself editing some of the music, and the animatic will be uploaded later today.
2 comments:
This is testimony to the kind of standard hard work can produce, keep it up bud, its looking great! :)
Thanks Ethan,
your Cathedral is looking awesome as well, a lot of depth, scale and athmosphere with the chosen camera angle.!!
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