Saturday, 5 March 2011

Transcription: Young Man Face Modelling

With the body modelled I moved onto the face. I have to say that modelling a face is tricky but it is indeed the most enjoyable thing to do, has in real time you begin to see your character taking shape in 3D.

The modelling technique was the same used as always, and I have also added the fur for the hair, however not the overall character while the eyebrows will be fur, because I hate to make them out of piece of geometry.  The hair is a piece geometry, taken to Zbrush to add some extra detail. I then brought it back to Maya and now it is ready to receive more detail in texture stages.

Face Modelling




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