Here we were introduced to normal maps, a more recent method to get bump values on your model, since this tutorial I have explored even further this method and wrote a technical paper about it. Definitely, something to take in consideration for the future projects.
Mental Ray Maya Software ( it doesn't work)
2nd Example
Mac does not support the Nvidia plugin for Photoshop to convert Normal Maps, luckily the program nDo enabled me to do the same thing.
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