Lately, I have rampaging through set modelling and texturing. and I forgot how time consuming it can be. Like everything else, and as John Lasseter once said, "
In CG nothing comes for free". so I have to model everything in the scene, and then texture it.
Today, I have moved onto modelling the Rue D'Auseil, and texture it. Before I post that here is a quick update on the the staircase environment and texture.
Staircase Model
Staircase Textured
Texture Maps:
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