Monday, 11 April 2011

Maya Tutorials: Rendering with Mental Ray Week*3

This week, we explored different worlds inside mental ray. We were shown how to get bump values in another way, by using displacement maps. we were introduced to Final Gather and Global Illumination.

Displacement Maps 


Using Maya Software
Final Render


 Progress



Using Mental Ray

Final Mental Ray Render


Progress



Using Non- Smooth Objects





Using SubDiv




Using Surfaces






Final Gather


Final Gather Render



Final Gather Diagnose



Global Illumination

Global Illumination Render



Global Illumination Progress

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