Mental Ray works differently, and with better results.
here we were introduced to the shadow corrections and optimisation, which allows to test your scenes so they can possibly render faster.
Mental Ray Shadows
Final
Maya Software
Switching to Mental Ray
Shadow Softness Default
Shadow Softness 15
Mental Ray Optimisation
This tutorial to me was really problematic, first I had to reconnect all the textures from the source images. And then after exhaustively trying to find the Output menu on my mac, I wasnt able to. However, I was able to get the console giving me the information about the render but not the useful one. So I wrote the process of my renders.
Final- Mental Ray Samples 1
Mental Ray Samples 2
BSP Depth Diagnose
Render 1
2.36
BSP 10
BSP Depth 40
Render 2
2.18
BSP Size 10
BSP Depth 50
Render 3
2.19
BSP Size 10
BSP Depth 45
Render 4
2.07
BSP Size 10
BSP Depth 48
Render 5
2.25
BSP Size 10
BSP Depth 60
Render 4
Sampling 1
1.47
BSP Size 10
BSP Depth 48
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