As you may know I am modelling my beautician character in a different character modelling pipeline. My aim is to learn a more effective way to get my characters quickly to 3D with a better result. Therefore I have been looking into sculpting the character first, retopologise it and then bake the maps onto the character.
So far I have been playing around in Zbrush sculpting the character. I have to say it has been amazingly funny.
here's some progress: