Friday, 16 March 2012

Major Project: Olivier, the Patissier, Character Modelling III

Here is a quick update, to let you know how the character model is evolving. I have finished the body, and any more details will be added in texturing. (however as I am writing I Just realised i have missed the buttons. they will be model quickly and added to the final model). Next stop head modelling. Also, I will take this weekend to return to the storyboard and create the animatic, up for feedback.



Thursday, 15 March 2012

Major Project: Olivier, the Patissier, Character Modelling II

Lately, my life has been very hectic, juggling university work, my money job, and a newly acquired commission, therefore my lack of posts regarding university work. Although the little activity on here, the university work, has been going ( not as fast as I have wished) but it is going.
One of the great news, is that I have been commissioned to do a design project, unfortunately details can not be shared, it has been a good experience, that is allowing me to know new software, acquiring better design skills with a high standard of quality.

With this commission, something was revealed to me, that i would need to improve the access to my website featuring my work. So i decided to buy a domain for my website, and make the url link more user friendly.

so to visit my website you will only have to type:





With more university related work, I have decided while working on the commission to carry on modelling the character. 

so here is the progress: 

Legs and Feet






 Hands




Wednesday, 7 March 2012

Major Project: Olivier, the Patissier, Character Modelling Began!

Whilst working the storyboards, I began to feel unwell last week, therefore to keep at work as time is always your enemy i decided to work on the first bits of production. by starting to model the character, i opted for a less tiring task while feeling unwell.

So here is the character so far!









In this project, I want to step up in terms of modelling skills therefore while modelling this character have been extra mindful about topology and edge flows. 

Now that im feeling better I will move onto finishing the rest of the storyboard while working on the Olivier 3D model. 
 

Thursday, 1 March 2012

Zbrush Tutorial by Ryan Kinsglien

Recently, I have been wanting to learn zbrush more and more, therefore I bought Ryan Kingslien book, Realistic Game Characters, There he explains the character pipeline to create characters for game, emphasizing in sculpting in Zbrush.
Today, i have found 2 hours to get onto the fist tutorial, an intro to zbrush, showing different tools and brushes that will help me sculpt, while showing the tools, he helps create a human head.

The following human head was my first attempt in Zbrush of modelling by starting with a sphere.




Edit**: After looking back at the model I found some anatomy errors, I am aiming to do more of these to learn anatomy a lot faster. here is some of the errors i found 


Major Project: Le Patissier, Concept Art- The Wedding Cake

Fro the previous thumbnails, I decided to choose another and take it further into a finished concept art piece. Here is the wedding cake. from a more subjective view.



Also this time, i made development sheet, showing the progress from thumbnail to final piece.




Tuesday, 28 February 2012

Major Project: Le Patissier, Environment Design I

While, on one side I have been doing boards for the animatic, I have also been moving along with the other tasks in pre-production, and aiming to finish the designing stage very soon. with the character done I moved into visualizing the environment. yummy!

I have done some initial thumbnails of the 2 environments that my animation will have. the patisserie and the cake world.


 With a few favourites of mine, respectively. 3, 5 and6, i decided to take one further, and produce a concept art.
 


A few more to come!! Stay Tuned!!

Major Project: Le Patissier, Final Title Choice