From where I left it I carried on modelling the rest of the body.
With this initial sculpting and with the topology not really in my favour I decided to begin a new process in my pipeline. Retopology, it means having a dense polygon mesh and change the topology to better accommodate the details. While the first time I have done this process I used Zbrush own retopology tools, I decided to have a go at using topogun for the same end.
So far I have done the torso.
In terms of freelancing work, It is going very well, with the character pretty much modeled, awaiting some texturing, and all the mechanisms to be animated ( Skinning and Rigging). Unfortunately,, I am not able to share anything, for the moment. You wait.
Until next time.