Monday 17 September 2012

Learning Zbrush - Progress III




Lately, I have been working on my 3D Bug Model which is based on a Digital Tutors tutorial.  From where I left it, with the topology done I began emphasizing on the details. By using a standard brush,  I went over the previously done detail and added extra.





On the top of that, I added more detail such as skin deformation and shell details. By using Alphas, I created a textured brushes to add small fine details.


 

Finally I have also, added the eye balls onto the model, with the help of Subtool Master Plugin, I modeled the eyes and added onto the model as new subtools (on a new layer) so I can choose which layer to sculpt.



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