One of main objectives is to learn Zbrush and to be able to apply the workflow to my own characters. Lately, I have been learning the process with two main learning tools, Ryan Kingslien's ZBrush Studio Projects:Realistic Game Characters and with the help of Digital Tutors, indeed I'm again a student in my own time.
Also, I have began applying my skills to create humanoid sculptures, however this process proved too difficult because i was not only learning the tools but also some of the details in human anatomy. While, I will later carry on with my female character sculpture, for now i will solely focus on learning the sculpting skills within Zbrush.
Therefore I began a whole new model based on Digital Tutors Tutorial, modeling with zspheres. It is a bug, and with this choice, I freely can explore the tools to create form.
So here is a bit of the process, firstly everything is constructed with Zspheres, and then transformed into mesh by making an adaptive skin. (fig. below)
With the base mesh then we can start to create an initial sculpt dividing the geometry up to 5 divisions. in this stage you create a few details build form of how the insect would look like.
After with everything sculpted a few changes have to be made onto the mesh so it can hold the detail, instead of appear all jagged. Retopology is the key to solve this problem, while most creatives look at different pieces of software to correct the topology of the model, I have decided to do everything in Zbrush to learn the process, and I have to say it is a very intuitive, process which will be part of my workflow from now on.
So the topology had to be corrected to be able to have the details sculpted. though this process takes some time it is very intuitive.