Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Tuesday, 19 July 2011

Robot Pirates Rigging

With skinning done, Rigging was the next stop, the less creative process in a character pipeline, where you create controls in order to ease in the animation stage. although not creative, it is a essential process and without it animation would be almost impossible. I have to say I enjoyed doing some rigging and it was great getting back to understand how rigging works.

In this character, I have used the same rigging set-up, that I did with the Erich Zann Characters, with a variation of rigs in both arms. However, I have been learning a bit more advanced rigging where I am able to use squash and stretch features.

As I feel more confident, I also can begin customise my own rigging set up, where I will vary the rigging according to what characters are or do.

Here is a couple of pictures showing the different rigs: when the character pipeline is finished I will be sharing a few videos testing the rigging, skinning and cloth simulation.




FK Rig                                              IK Rig