So far I was able to start by using zspheres to create a rough shape of the character, then I have used the move brush to retopo the base model, and began to add the volume.
with the base mesh sorted I began to do some polypaint on the model to define the muscular structure of the human body, a few more body parts to do but so far the torso has been done.
Meanwhile on other subject things are going well on the freelance side of things.
I will keep you all updated. !!