Sunday, 12 August 2012

Learning Zbrush Sculpting with Ryan Kingslien Tutorial

One of the learning curves i want to tackle next is knowing Zbrush better, in order to apply thhis knowledge on my coming characters. Therefore i have been looking into creating humanoids in zbrush.

So far I was able to start by using zspheres to create a rough shape of the character, then I have used the move brush to retopo the base model, and began to add the volume.

with the base mesh sorted I began to do some polypaint on the model to define the muscular structure of the human body, a few more body parts to do but so far the torso has been done. 

Meanwhile on other subject things are going well on the freelance side of things.

I will keep you all updated. !!

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