Just a quick update on the Robot Pirate model. The most boring task in CG has been done on this model, laying out UVs. This time I was feeling more confident on UV Mapping. however they were so many details that took me longer to do it. Though I learnt how to approach different types of geometry instinctively, which will help me in a long run for future projects.
Skinning, Rigging and then Texturing... a step closer to the final model :)