I have been quite busy figuring out the skinning for this character, indeed it had given me a lot of thought because how it was modelled. Being build in parts and being them hard surface, the challenge was not in the actual skinning and do the weights but how to bind and where to bind. The solution was using a different approach while some pieces and bound to the body, with the weights fully attached to the respective joint, other body parts like the hands are skinned and with the weights painted. Also the accessories were parented to the joints so they move with it.
Finally I have also fixed the shirt to it moves with the rest of the body. everything seems to be working, now onto the rigging.
Good job on the rig, but these sort of rig videos are kinda boring. You should put together a test animation of the character doing a bit of natural movement (Nothing over the top) to make it more enjoyable.
http://www.youtube.com/watch?v=6bs038ezJSc
This was the first rig and cloth test we put out for Kiiro Blade. Also it adds another thing for your portolio.
Hi jon thanks for the suggestion, i will do that, however this character is not rigged yet it was just skinning. when is done I will make a small animation with him.
6 comments:
He's moving! :D :D :D
Yeh :)
:D !!!
Good job on the rig, but these sort of rig videos are kinda boring. You should put together a test animation of the character doing a bit of natural movement (Nothing over the top) to make it more enjoyable.
http://www.youtube.com/watch?v=6bs038ezJSc
This was the first rig and cloth test we put out for Kiiro Blade. Also it adds another thing for your portolio.
Hi jon thanks for the suggestion, i will do that, however this character is not rigged yet it was just skinning. when is done I will make a small animation with him.
Ahhh my mistake, carry on! :D
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