Monday 24 January 2011

Maya Tutorials: Character Pipeline Blendshapes

I am continuing the tutorials for last unit technical classes, and I have found them really helpful, although some of the things I have used for the project itself, others I am doing the first time and trying to understand the process. So far it has been fine, with just some delays by a bug in Maya, which it is easily fixed.

So after getting the eye control done, I moved onto sculpting some blend-shapes, this is a really important process as it will give your character the possibility to have emotions and even speak.

Facial Control






Visemes



Suprise                                                 Angry



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