Sunday, 12 December 2010

Unit 2.01- Maya: Generic Female Final model

At B3D Studios, we have been busy on our character modelling week, with all 7 characters modelled, now we are ready to take on the next challenge rigging and skinning. However before that time my generic female's character head was still missing.

After getting other projects out of the way I concentrate on creating the rest of the generic female character, having done the body the only thing missing was the head.So based on the ortographs I created the head for the character and with this the character modelling task is done now it is time for the rest.


Generic Female Close-up



Generic Female -Smooth


 Wireframes


Not Smooth


Smooth

No comments: