Saturday, 18 December 2010

Unit 2.01- Maya: General Skinning

So the Skinning quest continues!

After getting the soldier up for the final touches of skinning I decided to take on the General and add the basic skinning, bind the skin and tweak the weights. 
Although for this character I bound the overall mesh, only the upper body was tweaked, as he will move and be seen from the pelvis upwards. this allows to save some time in this process. 

Now the only things to add are the muscles and some jiggle (if needed). 

General- Hand Skinning

General- Torso Skinning

General- Head Skinning


Once again for the purpose to pose the character more convincingly, I skinned the legs of the General.

General- Legs Skinning

Now onto the next 2 characters !

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