Wednesday 1 December 2010

Maya Tutorials: Character Modeling Body

Although it comes with a few weeks delay, I have used the tutorial much earlier in my own characters for my group's animations. but it is here now, the first steps into character modeling.

Where we started to model the overall body, but also understanding the importance of 4 sided faces and edge flow, to make the rigging, skinning and animation much easier.

Now it's time to continue to model the head to be posted later.


Final Model





Wireframes (Not smooth)





Wireframes ( Smooth)

No comments: