Thursday 16 December 2010

Unit 2.01- Maya: Soldier Skinning

So after getting the models ready for the animation, my task laid in doing the skinning, which is a crucial process to get convincing animation, by creating muscles on a character or avoid the geometry to collide with itself. 

I can say here is the skinning for the soldier until certain extent where only the arms and legs muscles will be added. to create a rather more convincing motion in the character. Also the last thing to add will be the some jiggle deformers around the sleeves. This process will be carefully monitored when to render as the cache needs to be loaded just before the rendering starts.


Soldier Skinning- Arms & Hands





Soldier Skinning- Legs & Shoes




Soldier Skinning- Head





I have to say im loving to skin the characters, as I said a really straightforward project where logic is the main key.

Now onto the next character !!

Until next time.

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