here is a tutorials that was forgotten from the last transcription project. Even though I had started back when we received the tutorial, it has been forgotten ever since. This tutorial introduced us to games modelling, where the number of polys is the most important thing of it all, The Key for this type of modelling is model efficiently and the details will be added in the texturing.
Meanwhile I have also did the missing tutorial,the last of the normal map tutorials. here the normal maps were used to create bump values on the textures, something I used on my project before.