Monday, 11 April 2011

Maya Tutorials: Rendering with Mental Ray Week*3

This week, we explored different worlds inside mental ray. We were shown how to get bump values in another way, by using displacement maps. we were introduced to Final Gather and Global Illumination.

Displacement Maps 

Using Maya Software
Final Render


Using Mental Ray

Final Mental Ray Render


Using Non- Smooth Objects

Using SubDiv

Using Surfaces

Final Gather

Final Gather Render

Final Gather Diagnose

Global Illumination

Global Illumination Render

Global Illumination Progress

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