This blog is lacking in Maya work at the moment, so here it comes the update on the character, I began with the Hero. and already he is offering a different type of challenging when modelling a character. As i am modelling in parts instead of a whole mesh. Therefore I have to be thoughtful when putting everything together. it has been fun!
I dont want to rush through, the modelling, as this is a learning experience. when done i will give a try at sculpting it in Zbrush. to get the best out of the model. :)
I found that something was looking weird in the model so I retouched the mesh, by accentuating the curve on the upper leg as well as the part that it connect with the hips.
More updates will come soon!