Monday 6 December 2010

Unit 2.01- Maya: Assistant Face Modelling Progress

After the final tweaks on the Assistant's body, I took the next step of modelling her face. Despite, having the head tutorial pretty much done, just some final tweaks. I decided to base my modelling ethic to the tutorial as I found really helpful in what model and ho the edges flow in the faces.
The first stage was to do the eye and the mouth.

1st Stage- Eye and Mouth Modelling 


Wireframe                             Smooth Model

 


2nd Stage- Nose Modelling

Wireframe (not Smooth)



Wireframe (Smooth)




And here is the model as it is now, where I added the ears and the neck, but also tweak some of cheek and the top of the head.

Smooth



Wireframe



Now it's time to give her some hair and then connect her with the finished and already scaled to animation proportion scale.


EDIT: Here is the character after the tweak the lips and cheeks.




4 comments:

Tom Beg said...

There's a five sided shape on the lips.

Tom Beg said...

Though it's an easy fix.

Ruben Martins said...

ye I have to fix it I was just following the tutorial... I guess Alan Addresses that later I think

Ruben Martins said...

I will fix it before it goes into UV mapping and rigging