So taking my composite picture found here.
I could apply some scaling, for instance small lower part and big middle part and normal top part, or I could polish some round bit and create them more oval.
So I researched some opera singers with a heavy build.
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For more inspiration, I looked at Italian chefs, as my scene will be set in a restaurant, our pepper mill could actually resemble an italian chef. Although, it seems I'm stereotyping people and also my character, it is only for the purpose of the character.
So i researched some Italian Chefs and all of them share something in common, they have a mustache, surely I wont add a mustache to my character, but once again, it is only to help me set proportions appealing as well as resembling.
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2 comments:
Looking forward to seeing you integrate these new ideas into your peppermill design - it looks as if you're going for a design with a smaller 'head' and a more bulbous 'comedic' body - even if this doesn't quite 'fit' any existing models of pepper mills, I think you should push the logic and make it work for you anyway.
yes, i really like both designs.
I'll try them both:
On one side, will be a character with a big head a small handle, curvy slim body, and on the other side, will have big handle, small head and a heavy build. While the 1st design creates more of a cute character still comedic, the second will portray a more "adult" and comedic character.
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