Wednesday, 18 November 2009

Concept Art: Hall of Dead Lighting Experiments

After finishing the skeleton, whose body is half organic and half stylized, as it was described in the book as having a really detailed structure . I decided to experiment some lighting, this 2 experiments are quite similar, the only difference is where on the 1st one i decided to go for a stronger light, creating light beams pointing in difference directions, on the 2nd experiment the light is more natural, where I applied the principal of shading, for example under the skull. I found that it gave a more realistic look to the picture.

3 comments:

tutorphil said...

Morning Ruben - very subtle effect here - you demonstrate an admirable lightness of touch, but I wonder if, perhaps - just perhaps - you might need a touch of deeper, richer black for the most recessed shadows - eye-sockets, the back of the cave etc... just to make the image 'pop' a little more; I also wonder if you might think about introducing a colour cast to lift the monochrome a little more? Your image is 'black and white', but the world rarely is... food for thought?

Simon (calamity) Holland said...

Phil is up early....lol, If you are using maximum black try introducing either a hint of red or blue to it depending on the temperature scale you are using, the down light I imagine as being a warm dusty ochre so then I would use blue/black to shade.... if you go for a cool light then shade with a red/black.

Ruben Alexandre said...

thank you for the advices...

...I ll try to apply some colour, just like i did in the cathedral of stalactites, i want to give the awe feeling to the picture but at the same time being albe to demonstrate the main element of the room, the skeleton.