Monday, 2 November 2009

Concept Art: Mood Board Inside the Cave


I have created another mood board for the scenes inside the cave also, which will help me visualise it as well as understand what are the elements inside, from stalactites to golden coins, from the Stalactites Room to the Treasure Chamber, not forgetting the terrifying Hall of Dead, where lays the most scary statues that men ever saw. This mood board, alongside, the previous one will be a precious help while depicting my scenes considering the light and atmosphere.

4 comments:

Simon (calamity) Holland said...

Nice work so far Ruben, as for early morning light look at the techniques used by water colour artists, and Turner, also try and grab as much geographically relevant photographic reference as possible. Thin washes of colouron layers that can be adjusted should help on this. Don't hesitate to mail me if you need anymore advice. I think I gave you my addy.

Ruben Alexandre said...

thank you simon,
ill keep u updated if i have any questions

tutorphil said...

Okay - some important tips re. the essay. What I DON'T want is 1,500 words of general observations about the 'look' of a game or film; what I'm looking for is some genuine research into the creative team/rationale behind the creation of a particular world (for instance, for Superman Returns, there was a conscious effort on behalf of the production designers to create an amalgamation of time periods, so that the film had a retro/contemporary quality that referenced the forties as well as the present day); another way to discuss the 'look' of a film/game in a contextualised way is to gather together lots of film/reviews and cross-reference the similarities between observations, as reviewers identify 'trends' and 'meanings' in the production design. I want you to actually 'deconstruct' the look of something in intellectual terms, and not just bang on about the obvious stuff - this should be your mantra - AVOID GENERIC OBSERVATIONS! Find an angle, support it with external evidence and PROVE your analysis... Obviously then, I'd choose something about which you can dig up the relevant information...

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