Saturday, 27 March 2010

Maya Tutorial: Character Rigging- Spine

Here is the continuation of the previous tutorial dealing with rigging a character, this time we took on the lower, upper torso and head to create a basic and functional rigging.
So far everything is going smoothly, the use of joints at such basic way is really getting into my head, what i thought that would be a painful job, has become something rather enjoyable.

2 comments:

tutorphil said...

Hey Rubes,

Do whatever is takes to make these technical tasks 'a part of you' - because, after this, there is performance, expressiveness and story-telling!

Ruben Martins said...

cant wait to get to animate something 3d, with my own style, although many hours of frustration will be spend in front of the computer :P