Here is the continuation of the previous tutorial dealing with rigging a character, this time we took on the lower, upper torso and head to create a basic and functional rigging.
So far everything is going smoothly, the use of joints at such basic way is really getting into my head, what i thought that would be a painful job, has become something rather enjoyable.
2 comments:
Hey Rubes,
Do whatever is takes to make these technical tasks 'a part of you' - because, after this, there is performance, expressiveness and story-telling!
cant wait to get to animate something 3d, with my own style, although many hours of frustration will be spend in front of the computer :P
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