Tuesday, 19 January 2010

Unit 03 - Maya: Door Frames and again some more tweaking

Right Version

Wrong Version



I made it through making the door frames with no problem until the point I put it in Maya and the closer one was too pixelated so I took it back on photoshop in a new Uv map Document and started to make it happen again, after all it is working but I will add some more detail in photoshop I think I just dont want it to look extremely fake.

Only the floor to go.

7 comments:

Simon (calamity) Holland said...

Seriously Ruben if you have time smooth the wire leading to the light switch as the angles on the curves scream CG, and in post processing it might be an idea to slightly blur the wood that is at the edges of the scene, also it should blend the pixelation you have going on.

Simon (calamity) Holland said...

only now do I read the the headings above the images, so ignore the comment about the pixelation duh me.

Ruben Alexandre said...

Actually, was my fault I mislead you to think that because I only put it up after I read your post, ... also I smooth the cable, missed that I dont know why, maybe too many hours in front of the screen.

RichardVC said...

Alright ruben, you see for you gold-ish door handle, what inputs did you type in, im failing to get a good shiny brassy gold for my lamp holder.

Ruben Alexandre said...

I used the tutorial for the coins gold or even the shader one with gold material on it and then I just changed as I wanted

J.J. said...

Hey :) Nice work here I see, I wanted to ask, what about painted packground? Because I'm having the same situation here - room with walls, and no background to paint :D

Ruben Alexandre said...

Im going to paint the black bit on the back of the picture, of course it has to blend well.