Tuesday, 12 January 2010

Unit 03 - Maya: UV Map Walls- Hospital Scene

So sfter tweaking some geometry on the walls and respective scale of the doors compared to the arch, I was ready to layout the UV's of the hospital walls on my scene.

Everything is laid out and ready to be textured, with a crucial tip by Simon Holland, I will be painting the texture instead of using a texture tile, as I dont want the wall to become too repetitive.

3 comments:

Lev said...

Looking great :). Kinda looks pretty cool with just the UV map on it.

Ruben Alexandre said...

Thank you, Lev...

They are a nightmare to do though !! lol :P

Lev said...

Lol I know. I tend ot find they're the sort of thing one shouldn't think about in deth otherwise they just become confissing