So after the models being modelled and scaled, I began UV Mapping them. A really easy process, which can become quite tricky in situations. This process will allow me to take the UV maps onto photoshop and texture the characters.
An essential step to upgrade the look of your characters.
Erich Zann - UV Map
Young Man- UV Map
Erich Zann Insane Head - UV Map
And now I will get into more "techie" territories, joint placements (Skeleton), rigging and skinning.